After redrawing the boss he went for frame-by-frame animation technique combined with some tweening. This is the same method as the animation technique for the albino-frog. As a reference for a four legged animal-walk he used “Animators Survival Kit”. In the last chapter of the book there is a chart for a dog walk cycle. It contains various poses such as contact, passing, high and low poses. After using this guide he ended up with this animation:
This was not exactly what we wanted for the game. The walk cycle is very standard and “friendly”. The walk cycle doesn’t fit the character profile. This is supposed to be a creepy and scary boss, so Asbjørn were to apply these characteristics to the animation. After some more hours he ended up with this new animation, which is more suited for the personality we want to give the boss.
When we were satisfied with the walk cycle he also created an idle animation, scream animation and a start-walk animation. These animations will also be used in the game at the boss stage. Here is a sprite of the animations made, as well as our charming Dr. Bones.
The in-game settings menu |
The cursor |
This last week, Gisle has mainly been focused on finishing, and tying together different parts of the script. Things like the ropes, puzzles and sound has been polished.
He has also built early versions of all the levels, and put in events where they belong. He scripted two action sequences, one were you have to escape from rising lava, and one where you have to escape from the last boss. The last bossfight turned out quite awesome and got the adrenaline pumping, at least for us. We also made a new puzzle that will be used in connection to the boss, this puzzle turned out quite difficult, so we decided to add some sort of hint for the player to find.
Hong still working with backgrounds for chapter two and chapter tree, were she paint mountain and ice. She also draw the shelf that the main character will stand on in the last chapter before the boss is coming. this was drawn in Flash and have almost the same draw style like tiles, this was because it look more natural in front in the game. Since we only need one in the game we disided to use the painting number on the left.
Sondre has been focusing a bit more on soundeffect and atmosphere sounds than music this week. The cronology of the levels has been slightly changed, which meant we needed new sound and songs. The ¨escape from lava¨ section also needed some sounds to fasten the pace. Two of the atmospheresoundtrack are now finished, you can listen to them if you press these links:
Jungleatmosphere & song
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